Saturday, October 15, 2011

Pirate of the underworld ocean




"PIRATE OF UNDERWOLD OCEAN"
highpoly model in Zbrush4.
I really enjoyed the modeling and sculpting of this character.

































































Final lowpoly render in Maya.













Grey scale render.














wireframe render.












Artwork and planning for my concept.



Friday, January 28, 2011


MONK .


softwares used :-
3dsmax 2010 for modeling
and
zbrush3.1 for sculpting
MONK .


softwares used :-
3dsmax 2010 for modeling
and
zbrush3.1 for sculpting

In this pic i tried some colors for more clarity and deformation in reptile skin

this is a dino which i modeled in 3dsmax2010 and sculpted in Zbrush3.1..
and i tried to create a reptile skin, so that it would look more like a dino.
this was our last year`s 1st 3D commercial advertisement which we made in a 3D-WAR competition ( from MAACrajouri ). it was presented by our team PIXEL VAULT.
These four characters were modeled by me and it was a great fun. And there texturing part was done by my team members.
The names of these characters were like this :-
(left-right)
1) veeru (monkey)
2) basanti (cat)
3) nandu (frog)
4) gabbar (gorilla)
it was not a great success but we learnt a lot during this time period.

this was the output after normal mapping..hope u like it.

here i tried some normal mapping on my model to apply maximum details to my low poly model...
and as a result i got some output which was not at all the perfect one but it was good for knowledge...

this was my first work in zbrush.
i tried to make a old-man-face ..